{"generated_at":"2026-11-12T18:35:04.782Z","source":{"name":"Hacker News public API","url":"https://github.com/HackerNews/API","attribution":"Stories and comments are public Hacker News submissions by their respective authors. HackerHub is an independent reader, not affiliated with Y Combinator.","content_is_untrusted":true},"story_id":50431237,"hn_url":"https://news.ycombinator.com/item?id=50431237","total_comments":2,"returned":2,"scope":"Up to the requested number of top-level comments in Hacker News ranked order. Deleted comments are omitted. Nested replies are not fetched; this is not the complete thread.","comments":[{"id":50471316,"author":"Tarks","created_at":"2026-11-12T17:54:05.000Z","text":"There's a really cool Minecraft mod that's basically this, it's stack-based programming under the cool glyph drawing hood :D https://www.youtube.com/watch?v=PPFXoZzYlms","parent_id":50431237,"replies_count":0,"hn_url":"https://news.ycombinator.com/item?id=50471316"},{"id":50471253,"author":"aleksiy123","created_at":"2026-11-12T17:50:02.000Z","text":"I really like this sort of thing.\nCombining primitives to get complex system.\nI think would be cool for some sort of procedural game. Maybe combining behaviours somehow.\nBut wonder if it would actually be fun or interesting. Or the generic different but sameness that is an issue with procedurally generated stuff.","parent_id":50431237,"replies_count":0,"hn_url":"https://news.ycombinator.com/item?id=50471253"}]}